Get a Zeb to move left into the morph passage, and reach the end of the tunnel before it. Must be quick enough to shoot the shot block first. Requires a mockball on the 4 tile floor before the tunnel. This strat is a one-shot try and failure is a softlock.
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 Get a Zeb to move left into the morph passage, and reach the end of the tunnel before it. Must be quick enough to shoot the shot block first. Requires a mockball on the 4 tile floor before the tunnel. This strat is a one-shot try and failure is a softlock. Requires: {
  "notable": "Bug Boost"
}
"canNeutralDamageBoost"
"canMockball"
{
  "enemyDamage": {
    "enemy": "Zeb",
    "type": "contact",
    "hits": 1
  }
}Dev note: Could use a failure definition?  |