Stand at an effective distance of approximately 20 tiles from the door. Run through the door, and jump any time after the transition, holding jump through the entire room to make it to the other side. Samus will go over the Evirs, so there is no need for blue speed.
Stand at an effective distance of between about 20 and 21 tiles from the door. Run through the door, and jump any time after the transition, holding jump through the entire room to make it to the other side. Samus will go over the Evirs, so there is no need for blue speed. Entrance condition: { "comeInRunning": { "minTiles": 19.3625, "maxTiles": 21.25, "speedBooster": true } } Requires: { "notable": "Cross-Room Speed Jump" } "canPlayInSand" "canCrossRoomJumpIntoWater" "canTrickyDashJump" |
Stand at an effective distance of about 20 tiles from the door. Run through the door, and jump any time after the transition, holding jump through the entire room to make it to the other side. Samus will go over the Evirs, so there is no need for blue speed. Entrance condition: { "comeInRunning": { "minTiles": 19.3625, "maxTiles": 20.3, "speedBooster": true } } Requires: { "notable": "Cross-Room Speed Jump" } "canPlayInSand" "canCrossRoomJumpIntoWater" "canTrickyDashJump" |