Run into the room using exactly 20 tiles of runway (with closed ends) in the other room, or up to 6 pixels more (getting extra run speed exactly $4.4). Jump on the last possible frame, and aim down as Samus approaches the overhang, to avoid bonking it. If successful, Samus will land on the last pillar.
Run into the room using exactly 20 tiles of runway (with closed ends) in the other room, or up to 6 pixels more (getting extra run speed exactly $4.4). Jump on the last possible frame, and aim down as Samus approaches the overhang, to avoid bonking it. If successful, Samus will land on the last pillar. Entrance condition: { "comeInRunning": { "minTiles": 19.4375, "maxTiles": 19.8125, "speedBooster": true } } Requires: { "notable": "Tricky Speedy Jump (Left to Right)" } "canSuitlessMaridia" "canTrickyDashJump" "canInsaneJump" |