Botwoon Hallway: Mochtroid Ice Clip (Medium)

Crouch under the crumble blocks. Holding both angle buttons to aim upward, freeze the Mochtroid while it is on Samus. Jump onto the Mochtroid by quickly pressing down after jumping. When on it, press up to stand then jump through the ceiling.

Difficulty filter

Strats ()

From: 1
Bottom Left Door
To: 2
Right Door

Crouch under the crumble blocks. Holding both angle buttons to aim upward, freeze the Mochtroid while it is on Samus. Jump onto the Mochtroid by quickly pressing down after jumping. When on it, press up to stand then jump through the ceiling. With no jump assists, use a frozen Mochtroid as a platform to get to the ledge above the door.

Requires:

{
  "notable": "Mochtroid Ice Clip"
}
"h_canNavigateUnderwater"
"canUseFrozenEnemies"
{
  "disableEquipment": "Gravity"
}
{
  "or": [
    "canTrickyJump",
    {
      "and": [
        "canDodgeWhileShooting",
        {
          "enemyDamage": {
            "enemy": "Mochtroid",
            "type": "contact",
            "hits": 1
          }
        }
      ]
    },
    {
      "enemyDamage": {
        "enemy": "Mochtroid",
        "type": "contact",
        "hits": 2
      }
    }
  ]
}
From: 2
Right Door
To: 1
Bottom Left Door

Crouch under the crumble blocks. Holding both angle buttons to aim upward, freeze the Mochtroid while it is on Samus. Jump onto the Mochtroid by quickly pressing down after jumping. When on it, press up to stand then jump through the ceiling. Use the middle section of pipes as a platform to reach the top level, above the Mochtroid.

Requires:

{
  "notable": "Mochtroid Ice Clip"
}
"h_canNavigateUnderwater"
"canUseFrozenEnemies"
{
  "or": [
    "HiJump",
    "Gravity",
    "canTrickySpringBallJump"
  ]
}
{
  "disableEquipment": "Gravity"
}
{
  "or": [
    "canTrickyJump",
    {
      "and": [
        "canDodgeWhileShooting",
        {
          "enemyDamage": {
            "enemy": "Mochtroid",
            "type": "contact",
            "hits": 1
          }
        }
      ]
    },
    {
      "enemyDamage": {
        "enemy": "Mochtroid",
        "type": "contact",
        "hits": 2
      }
    }
  ]
}
From: 2
Right Door
To: 1
Bottom Left Door

Use the middle section of pipes as a platform to reach the top level, above the Mochtroid. A crouch jump and down grab is enough if the jump begins on the rightmost 75% of the rightmost pixel. Getting into this position can be made easier with a morph turnaround: Spin jump out, turn left then quickly break spin (i.e. with a shot or angle button), morph and press against the upper left wall, then briefly tap left on the descent to land on the edge. Then perform a morph turnaround by pressing right for a very short time to face right without moving. Unmorph and jump to the right by pressing right immediately after jumping (on the same frame or up to 5 frames later), and down grab on the upper right ledge. With the Mochtroid, crouch under the crumble blocks to the left. Holding both angle buttons to aim upward, freeze the Mochtroid while it is on Samus. Jump onto the Mochtroid by quickly pressing down after jumping. When on it, press up to stand then jump through the ceiling.

Requires:

{
  "notable": "Mochtroid Ice Clip"
}
"canCeilingClip"
"canUseFrozenEnemies"
"canMorphTurnaround"
{
  "or": [
    "h_canCrouchJumpDownGrab",
    {
      "and": [
        "h_UnderwaterCrouchJumpWithFlashSuit",
        "canDownGrab"
      ]
    }
  ]
}
{
  "or": [
    "canTrickyJump",
    {
      "enemyDamage": {
        "enemy": "Mochtroid",
        "type": "contact",
        "hits": 1
      }
    }
  ]
}
From: 2
Right Door
To: 1
Bottom Left Door

Use the middle section of pipes as a platform to reach the top level, above the Mochtroid. A crouch jump and down grab is enough if the jump begins on the rightmost 75% of the rightmost pixel. Getting into this position can be done by moonwalking to a certain pixel and then turning around to the right to end on the right-most pixel. With random subpixels, Samus will fall off 25% of the time when turning around to the right. If Samus starts on the correct pixel and does not fall off when turning around, then she is guaranteed to be on subpixels that will work for the jump. Crouch jump, pressing right immediately after jumping (on the same frame or up to 5 frames later), then down grab on the upper right ledge. Alternatively, moonwalking onto the correct pixel one frame at a time, stopping as soon as it is reached, can guarantee that Samus will not fall when turning around. With the Mochtroid, crouch under the crumble blocks. Holding both angle buttons to aim upward, freeze the Mochtroid while it is on Samus. Jump onto the Mochtroid by quickly pressing down after jumping. When on it, press up to stand then jump through the ceiling.

Requires:

{
  "notable": "Mochtroid Ice Clip"
}
"canCeilingClip"
"canUseFrozenEnemies"
"canTrickyJump"
{
  "or": [
    "h_canCrouchJumpDownGrab",
    {
      "and": [
        "h_UnderwaterCrouchJumpWithFlashSuit",
        "canDownGrab"
      ]
    }
  ]
}