Mt. Everest: Spring Ball Bounce Right to Left (Extreme)

Cross the room from right to left by using Spring Ball to bounce on the first Grapple block platform. This is easier if Speed Booster is unequipped. One or more spring flings can then be used to make it across the room.

Difficulty filter

Strats ()

From: 4
Top Right Door
To: 9
Spawn At Junction Below Top Door

In the previous room, gain max run speed without Speed Booster equipped, requiring about 7 tiles of runway (obtaining an extra run speed of $2.0). After the transition, jump to slightly less than full height, performing a lateral mid-air morph just early enough to avoid bonking the ceiling Grapple block. Pause to equip Speed Booster before bouncing on the first Grapple platform; this provides a boost in the bounce height to be able to make it to the Grapple platform below the top door.

Entrance condition:

{
  "comeInRunning": {
    "speedBooster": false,
    "minTiles": 6.4375
  }
}

Requires:

{
  "notable": "Spring Ball Bounce Right to Left"
}
"SpeedBooster"
"canCrossRoomJumpIntoWater"
"canTrickySpringBallBounce"
From: 4
Top Right Door
To: 9
Spawn At Junction Below Top Door

In the previous room, gain max run speed without Speed Booster equipped, requiring about 7 tiles of runway (obtaining an extra run speed of $2.0). Enter the room either in a mockball (or process of mockballing), or descending from a controlled Spring Ball bounce. Just after the transition, jump or bounce to slightly less than full height. Pause to equip Speed Booster before bouncing on the first Grapple platform; this provides a boost in the bounce height to be able to make it to the Grapple platform below the top door.

Entrance condition:

{
  "comeInWithSpringBallBounce": {
    "speedBooster": false,
    "remoteAndLandingMinTiles": [
      [
        6.4375,
        0
      ]
    ],
    "movementType": "controlled"
  }
}

Requires:

{
  "notable": "Spring Ball Bounce Right to Left"
}
"SpeedBooster"
"canCrossRoomJumpIntoWater"
"canTrickySpringBallBounce"
From: 4
Top Right Door
To: 11
Upper Left Ledge Junction

With Speed Booster equipped, run into the room using at least about 2 tiles of runway (at least $0.C extra run speed). If needed, perform two spring flings by pausing and unequipping Spring Ball, then pausing again and re-equipping it before bouncing on the first Grapple platform. Afterward, perform additional spring flings as needed to make it across the room, taking care to avoid the Powamp.

Entrance condition:

{
  "comeInRunning": {
    "minTiles": 1.4375,
    "speedBooster": true
  }
}

Requires:

{
  "notable": "Spring Ball Bounce Right to Left"
}
"canCrossRoomJumpIntoWater"
"canTrickySpringBallBounce"
"canSpringFling"
"canInsaneJump"
From: 4
Top Right Door
To: 11
Upper Left Ledge Junction

Enter the room morphed, either in a mockball on the ground or descending from a controlled bounce, with about 1 tile worth of speed (at least $0.9 extra run speed). Use Spring Ball to jump or do a controlled bounce after the transition. While descending and before bouncing on the first Grapple platform, perform two spring flings by pausing and unequipping Spring Ball, then pausing again and re-equipping it. Afterward, perform additional spring flings as needed to make it across the room, taking care to avoid the Powamp. Note that Samus must be fully morphed when entering the room (not in the middle of a morphing animation), or the spring flings will not work, assuming Speed Booster is not equipped.

Entrance condition:

{
  "comeInWithSpringBallBounce": {
    "speedBooster": "any",
    "remoteAndLandingMinTiles": [
      [
        0.4375,
        1
      ]
    ],
    "adjacentMinTiles": 4,
    "movementType": "controlled"
  }
}

Requires:

{
  "notable": "Spring Ball Bounce Right to Left"
}
"canCrossRoomJumpIntoWater"
"canTrickySpringBallBounce"
"canSpringFling"
"canInsaneJump"
From: 4
Top Right Door
To: 11
Upper Left Ledge Junction

Enter the room morphed, either in a mockball on the ground or descending from a controlled bounce, with about 5 or more runway tiles worth of speed (at least $1.8 extra run speed). Use Spring Ball to jump or do a controlled bounce after the transition. Bounce on the first Grapple platform. Then perform a 'spring fling' by unequipping Spring Ball while descending, to reset Samus' vertical speed and be able to make it across room. Note that Samus must be fully morphed when entering the room (not in the middle of a morphing animation), or the spring fling will not work, assuming Speed Booster is not equipped.

Entrance condition:

{
  "comeInWithSpringBallBounce": {
    "speedBooster": "any",
    "remoteAndLandingMinTiles": [
      [
        4.4375,
        2
      ]
    ],
    "adjacentMinTiles": 8,
    "movementType": "controlled"
  }
}

Requires:

{
  "notable": "Spring Ball Bounce Right to Left"
}
"canCrossRoomJumpIntoWater"
"canTrickySpringBallBounce"
"canSpringFling"