Seed Info
Seed name:
GYyooqK5WzdusMCXV2EZ1Q
Timestamp:
Fri Apr 21 2023 04:32:39 GMT+0000 (Coordinated Universal Time)
Version:
54
Random seed:
682471010
Skill assumption:
Custom

Shinespark tiles:
18.0
Resource multiplier:
1.0
Escape timer multiplier:
1.0
Save animals:
No
Phantoon proficiency:
1.0
Draygon proficiency:
1.0
Ridley proficiency:
1.0
Botwoon proficiency:
1.0
Tech:
can2HighWallMidAirMorph, can3HighMidAirMorph, canBabyMetroidAvoid, canBeetomIceClip, canBlueSpaceJump, canBombAboveIBJ, canBombHorizontally, canBombJumpWaterEscape, canBounceBall, canCWJ, canCarefulJump, canCeilingBombJump, canCeilingClip, canConsecutiveWalljump, canContinuousDboost, canCrazyCrabClimb, canCrossRoomJumpIntoWater, canCrouchGateClip, canCrouchJump, canCrumbleJump, canCrumbleSpinJump, canCrystalFlash, canCrystalFlashClip, canCrystalFlashGrappleClip, canDamageBoost, canDelayedWalljump, canDiagonalBombJump, canDoubleBombJump, canDoubleSpringBallJumpMidAir, canDownGrab, canDraygonTurretGrappleJump, canFastWalljumpClimb, canFlatleyJump, canGateGlitch, canGrappleJump, canGravityJump, canHBJ, canHeatRun, canHitbox, canIBJ, canIceZebetitesSkip, canIframeSpikeJump, canInsaneWalljump, canJumpIntoIBJ, canKago, canLateralMidAirMorph, canManipulateMellas, canMaridiaTubeClip, canMellaIceClip, canMetroidAvoid, canMidairShinespark, canMidairWiggle, canMochtroidIceClimb, canMochtroidIceClip, canMockball, canMomentumConservingTurnaround, canMoonfall, canMoonwalk, canMultiviolaIceClip, canNonTrivialIceClip, canOffScreenSuperShot, canPartialFloorClip, canPixelPerfectIceClip, canPreciseWalljump, canPrepareForNextRoom, canPuyoIceClip, canQuickCrumbleEscape, canRJump, canResetFallSpeed, canSamusEaterStandUp, canSandIBJ, canSandMochtroidIceClimb, canShinechargeMovement, canShinechargeMovementComplex, canShinespark, canSnailClimb, canSnailClip, canSpeedKeep, canSpringBallBounce, canSpringBallJumpMidAir, canSpringwall, canStaggeredIBJ, canStaggeredWalljump, canStationaryLateralMidAirMorph, canStationarySpinJump, canSuitlessLavaDive, canSuitlessMaridia, canSunkenTileWideWallClimb, canTrickyDashJump, canTrickyJump, canTrickyUseFrozenEnemies, canTunnelCrawl, canTurnaroundAimCancel, canTwoTileSqueeze, canUnmorphBombBoost, canUseEnemies, canUseFrozenEnemies, canUseSpeedEchoes, canWallCrawlerIceClip, canWallJumpBombBoost, canWalljump, canWrapAroundShot, canXRayStandUp, canXrayTurnaround, canXrayWaitForIFrames
Notable strats:
Alcatraz Escape
Amphitheatre Reverse Acid Dive
Back-Side Botwoon Fight with Charge and Wave
Big Pink Crystal Flash Standup - Super Block
Big Pink Off Screen Super Block
Botwoon Hallway Suitless Crystal Flash Clip
Bowling Reserve Crystal Flash Grapple Clip
Brinstar Reserve Hole-in-One
Brinstar Reserve Speed Keep
Bubble Mountain Damage Boost
Bug Sand Room Naked
Butterfly Room Careful Jump
Cacatac Alley Springball Spike Boost
Cathedral Entrance Hero Shot Shinespark
Cathedral Entrance Left Door Frozen Sova Step
Cathedral Entrance Sova Morph Only Boost
Cathedral Entrance Speedjump (Left to Right)
Cathedral Entrance Speedjump (Right to Left)
Climb Behemoth Shinespark
Climb Moonfall Block Break
Colosseum Suitless Grapple Only
Crab Hole Suitless Crab Climb No Jump Assist
Crab Hole Suitless Crab Climb Superless with Springball
Crab Shaft Suitless Walljump Climb with HiJump
Croc Escape SpringBall Bomb Boost
Croc Escape SpringBall Freeze
Croc Speedway Reverse Spark
Crumble Shaft Top Item Frozen Sova
Crumble Shaft Top Item Precise Walljump
Dachora Room Shinespark No Etanks No HiJump
Double Chamber Shinespark to Wave Beam Door
Draygon Grapple Kill
Draygon Grapple Quick Kill
Draygon Shinespark Kill
Early Supers Crouch Gate Clip Damage Boost
Early Supers Mockball
East Cac Alley Cross Room Jump with IBJ
East Cac Alley Cross Room Jump with Spring Ball, Bomb Boost
East Ocean Suitless Damage Boost Underwater Pillar
East Ocean Suitless Damage Boost Water Escape
East Pants Room Suitless Crystal Flash Clip
East Sand Hall Springball Jump
Etecoon Beetom Tricky Dodge
Etecoon Spikeway Tunnel Crawl
Everest Tricky Cross Room Jump (Right to Left)
Everest Tricky Cross Room Jump (Right to Top)
Everest Tricky Cross Room Jump with HiJump (Right to Top)
Fish Tank Entry Fall onto Frozen Fish
Fish Tank Entry Reset Fall Speed
Fish Tank Insane Naked Jump Over Pirate (Left to Right)
Fish Tank Top Left Flatley Jump
Frog Speedway Shot Block Overload (Speedless Speedway)
GT Supers Morph Bomb Springwall
Gauntlet Entrance Blue SpaceJump
Golden Torizo Safe Spot
Golden Torizo Supers Double Shinespark
Grapple Tutorial Frozen Gamet
Green Hill Zone Tunnel Crawl
Halfie Climb Enter with Shinespark from the Bottom Right
Hijumpless Double Chamber Spike Speedjump
Hjless Lava Dive
Hjless Lava Dive BounceBall
LN Fireflea Room Damage Boost Over the Fune
LN Fireflea Room Morph Over the Fune
LN Fireflea Room Morph Over the Fune Escape
LN Spring Ball Maze Hotarubi Special
Landing Site Big Jump Blue Suit Bounce
Landing Site Blue Space Jump (Bottom)
Landing Site Blue Space Jump (Top)
Lava Dive Diagonal Bomb Jump
Lava Dive HiJumpless Suitless Double Springball Jump
Lava Dive Shinespark
Lower Norfair Pillar Room with Power Bombs
Mama Turtle Wall Jump Bomb Boost
Maridia Bug Room MidAir Morph with Gravity
Maridia Tube Standing Clip
Mickey Mouse Crystal Flash Grapple Clip
Mission Impossible
Moat SpringBall Bounce
Mt. Everest Right Crab Climb with Only HiJump or Springball
Oasis Cross Room Jump with Screw Attack
Oasis Cross Room Jump with Screw Attack and Speed through the Top Door
PCJR Acid Shinespark
PCJR Big Jump Shinespark
PCJR Full Room Space Jump Through Speed Blocks
PCJR Indiana Jones Grapple
PCJR Springwall
Pants Room Gravity Jump
Pants Room Sand HiJump with Gravity
Pants Room Sand MidAir SpringBall with Gravity
Pants Room Shinespark
Pants Room Suitless Flatley Turnaround Climb
Pants Room Suitless Sand MidAir SpringBall with HiJump
Pink Brinstar Power Bombs Crystal Flash Clip
Pink Hopper Reverse Gate Glitch
Plasma Spark Fish Climb
Post Crocomire Farming Room Dboost
Post Crocomire Farming Room Speed Jump
Red Tower Hero Shot
Red Tower IBJ Between the Bottom Rippers
Red Tower Midair HBJ
Red Tower Spark
Reverse Acid Statue CF Grapple Clip
Reverse Spring Ball Maze Crystal Flash Clip
Screw Attack Room Descent and Shinespark Escape
Screw Attack Room Springwall Morph Bombs
Screw Attack Room Transition Screwjump
Screw Attack Room Transition Speedjump (Morph Bombs)
Sponge Bath Bull Boost
Suitless Draygon
WS East Supers Crystal Flash Clip (Right to Left)
Warehouse Kihunter Speedball
Waveless Baby Skip
West Ocean Bug Boost
West Sand Hole MidAir Morph (Bootless Suitless)
West Sand Hole Suitless Wall Jump Break Free
Writg Frozen Pirate Platforms
X-Ray Access Damage Boost
X-Ray Exit Damage Boost
Item progression:
Standard

Progression rate:
Normal
Item placement:
Forced
Filler items:
Missile, Charge, ETank, Ice, Plasma, PowerBomb, ReserveTank, Spazer, Super, Wave
Quality-of-life options:
Yes

Item markers:
3-Tiered
Map stations always visible on map:
Yes
All items spawn at start of game:
Yes
Short Mother Brain fight:
Yes
Supers do double damage to Mother Brain:
Yes
Hyper Beam gives all movement items:
Yes
Enemies cleared during escape:
Yes
Fast elevators:
Yes
Fast doors (no effect on fade in/out):
Yes
Objectives:
Bosses
Race mode:
No
Customization

Controller settings
Important tips
  • Be sure to save frequently! Saves are fast, and saving at a different station from the last save will move to the next slot before saving, so you can go back to an earlier save if you get stuck.
  • Be careful with one-ways: it's easy to get soft-locked. The logic never requires going down a one-way for an item unless there is a way back to the Ship without using the new item. It's often best to avoid one-ways until you know there's a way back or have exhausted all other options.
  • If you can't find any way to progress, don't give up! Check out the interactive spoiler map below to see what the game intended. If it still seems impossible or too difficult, please let us know in the Discord #strat-help or #unbeatable-seeds.
Things to know
Special inputs
  • Press L + R + Select + Start simultaneously to quick reload from the last save.
  • Press Angle Up + Item Cancel simultaneously to mark the current tile un-explored on the map. To be effective, these inputs must be held while exiting the tile, since otherwise the game will immediately re-explore the tile.
Map info
  • Every Zebes room from the vanilla game is placed somewhere. Once all movement items are collected, it is possible to reach every room without any tech.
  • Phantoon's Room always connects to the same room as the broken map station, and both are in the same area as the broken save room.
  • The map uses special tiles to show the locations of map stations, refills, and major bosses (G4 and Mother Brain). Items are consistently marked using dots.
Item info
  • The planet is awakened by killing the enemies (not including bosses or minibosses) in a room where this unlocks a gray door.1
  • Every item from the vanilla game is placed somewhere, and ammo distributions are unchanged; e.g. there are 50 Supers in the game.
  • Varis suit behaves as in vanilla, but Gravity suit alone provides no heat protection and only 50% protection against other damage. The suits are "complementary", meaning they stack to give the same effect as combined suits in the vanilla game.
Other info
  • Missile Refill stations refill all ammo types: Missiles, Supers, and Power Bombs.
  • The Mother Brain fight is shortened, making it unnecessary to collect extra ammo or tanks for it (a quality-of-life option).
  • Hyper Beam destroys Super, Bomb, and Power Bomb blocks and can open blue & green gates from either side.

Known issues
  • Even if the tech is not selected, wall jumps and crouch-jump/down-grabs may be required in some places.
  • Some sound effects are glitched (due to changing the music).
  • Door transitions generally have some minor graphical glitches.
  • The end credits are vanilla.
1This can be done in the following rooms: Pit Room (old Mother Brain room), Baby Kraid Room, Metal Pirates Room, and Plasma Room. These are the rooms that involve killing Space Pirates to unlock the doors in the vanilla game. Note that in the Pit Room, the enemies and gray doors only spawn after Morph and Missiles are collected (regardless of whether Zebes is awake).
2Spoiler log JSON, map PNG (assigned room colors, vanilla room colors)