Seed Info
Seed name:
8wpv2rZUZobw5GBOB9HMrA
Timestamp:
Version:
54
Random seed:
1807738997
Skill assumption:
Custom

Shinespark tiles:
27.0
Resource multiplier:
1.3
Escape timer multiplier:
1.5
Save animals:
No
Phantoon proficiency:
0.7
Draygon proficiency:
0.6
Ridley proficiency:
0.7
Botwoon proficiency:
0.5
Tech:
canBombHorizontally, canCarefulJump, canConsecutiveWalljump, canCrossRoomJumpIntoWater, canCrouchJump, canCrumbleJump, canDamageBoost, canDownGrab, canGateGlitch, canGravityJump, canHeatRun, canIBJ, canIframeSpikeJump, canJumpIntoIBJ, canMidairShinespark, canMochtroidIceClimb, canMochtroidIceClip, canMockball, canMoonfall, canMoonwalk, canOffScreenSuperShot, canPreciseWalljump, canShinechargeMovement, canShinespark, canSpringBallJumpMidAir, canSuitlessMaridia, canTwoTileSqueeze, canUseEnemies, canUseFrozenEnemies, canWalljump, canXrayWaitForIFrames
Notable strats:
Alcatraz Escape
Amphitheatre Reverse Acid Dive
Back-Side Botwoon Fight with Charge and Wave
Big Pink Off Screen Super Block
Bubble Mountain Damage Boost
Bug Sand Room Naked
Colosseum Suitless Grapple Only
Croc Speedway Reverse Spark
Crumble Shaft Top Item Frozen Sova
Crumble Shaft Top Item Precise Walljump
Draygon Grapple Kill
Early Supers Mockball
Golden Torizo Safe Spot
Lower Norfair Pillar Room with Power Bombs
PCJR Big Jump Shinespark
Suitless Draygon
West Sand Hole MidAir Morph (Bootless Suitless)
Item progression:
Standard

Progression rate:
Normal
Item placement:
Forced
Filler items:
Missile, Charge, ETank, Ice, Plasma, PowerBomb, ReserveTank, Spazer, Super, Wave
Quality-of-life options:
Yes

Item markers:
3-Tiered
Map stations always visible on map:
Yes
All items spawn at start of game:
Yes
Short Mother Brain fight:
Yes
Supers do double damage to Mother Brain:
Yes
Hyper Beam gives all movement items:
Yes
Enemies cleared during escape:
Yes
Fast elevators:
Yes
Fast doors (no effect on fade in/out):
Yes
Objectives:
Minibosses
Race mode:
No
Customization

Important tips
  • Be sure to save frequently! Saves are fast, and saving at a different station from the last save will move to the next slot before saving, so you can go back to an earlier save if you get stuck.
  • Be careful with one-ways: it's easy to get soft-locked. The logic never requires going down a one-way for an item unless there is a way back to the Ship without using the new item. It's often best to avoid one-ways until you know there's a way back or have exhausted all other options.
  • If you can't find any way to progress, don't give up! Check out the interactive spoiler map below to see what the game intended. If it still seems impossible or too difficult, please let us know in the Discord #strat-help or #unbeatable-seeds.
Things to know
Special inputs
  • Press L + R + Select + Start simultaneously to quick reload from the last save.
  • Press Angle Up + Item Cancel simultaneously to mark the current tile un-explored on the map. To be effective, these inputs must be held while exiting the tile, since otherwise the game will immediately re-explore the tile.
Map info
  • Every Zebes room from the vanilla game is placed somewhere. Once all movement items are collected, it is possible to reach every room without any tech.
  • Phantoon's Room always connects to the same room as the broken map station, and both are in the same area as the broken save room.
  • The map uses special tiles to show the locations of map stations, refills, and major bosses (G4 and Mother Brain). Items are consistently marked using dots.
Item info
  • The planet is awakened by killing the enemies (not including bosses or minibosses) in a room where this unlocks a gray door.1
  • Every item from the vanilla game is placed somewhere, and ammo distributions are unchanged; e.g. there are 50 Supers in the game.
  • Varis suit behaves as in vanilla, but Gravity suit alone provides no heat protection and only 50% protection against other damage. The suits are "complementary", meaning they stack to give the same effect as combined suits in the vanilla game.
Other info
  • Missile Refill stations refill all ammo types: Missiles, Supers, and Power Bombs.
  • The Mother Brain fight is shortened, making it unnecessary to collect extra ammo or tanks for it (a quality-of-life option).
  • Hyper Beam destroys Super, Bomb, and Power Bomb blocks and can open blue & green gates from either side.

Known issues
  • Even if the tech is not selected, wall jumps and crouch-jump/down-grabs may be required in some places.
  • Some sound effects are glitched (due to changing the music).
  • Door transitions generally have some minor graphical glitches.
  • The end credits are vanilla.
1This can be done in the following rooms: Pit Room (old Mother Brain room), Baby Kraid Room, Metal Pirates Room, and Plasma Room. These are the rooms that involve killing Space Pirates to unlock the doors in the vanilla game. Note that in the Pit Room, the enemies and gray doors only spawn after Morph and Missiles are collected (regardless of whether Zebes is awake).
2Spoiler log JSON, map PNG (assigned room colors, vanilla room colors)