Using Grapple to propel Samus upwards, then continuously morphing/unmorphing/jumping in mid-air to climb upwards. Shoot Grapple again when done climbing to end the effect of the Grapple Jump and regain control of Samus after the final jump. The window for morphing and jumping is much more lenient with HiJump. This is most often a series of crouch jumps, but it is possible to stand and spinjump on each Grapple Jump.
Dependencies: canUseGrapple, canMidAirMorph, canTrivialMidAirMorph
Requires: "canSuitlessMaridia" "canGrappleJump" |
Requires: "canSuitlessMaridia" "canGrappleJump" |
Performing a grapple jump off of a Draygon turret. Usually done by bouncing off the wall for momentum. Requires: { "notable": "Turret Grapple Jump" } "canSuitlessMaridia" "canGrappleJump" { "draygonElectricityFrames": 60 } "h_canBreakOneDraygonTurret" |