The ability to escape from the bottom of a sand pit in water without Gravity Suit. This means escaping 1-tile deep pits with a sandfall overtop without HiJump but with the help of the solid ledge or a frozen enemy. This also applies to escaping deeper sand pits with HiJump but no sandfall. This does not include deep sand pits with a sandfall or 1-tile sand pits with no sandfall. This is done by holding down and then crouch jumping to become unstuck, then transitioning to another action to ascend through the sand.
Dependencies: canDownGrab, canCrouchJump, canSuitlessMaridia, canPlayInSand
Requires: "canSuitlessMaridia" "canPlayInSand" { "or": [ "HiJump", "canEscapeSand", "h_useMorphBombs" ] } |
Requires: "canSuitlessMaridia" "canPlayInSand" { "or": [ "HiJump", "canEscapeSand", "h_useMorphBombs" ] } |
It is possible to get out of the sand with nothing. While holding down, crouch jump then press forward diagonal to clip into the wall enough to jump out. Requires: "h_crouchJumpDownGrab" "canEscapeSand" Dev note: This will never be in logic because there are easier ways to cross the room, but can be used to escape the sand. |
It is possible to get out of the sand with nothing. While holding down, crouch jump then press forward diagonal to clip into the wall enough to jump out. Requires: "h_crouchJumpDownGrab" "canEscapeSand" Dev note: This will never be in logic because there are easier ways to cross the room, but can be used to escape the sand. |
Requires: { "or": [ "HiJump", "Gravity", "canEscapeSand" ] } { "or": [ "canTrickyDodgeEnemies", { "enemyDamage": { "enemy": "Zoa", "type": "contact", "hits": 1 } } ] } { "cycleFrames": 165 } Farm cycle drops: 3 Zoa |
Requires: { "or": [ "HiJump", "Gravity", "canEscapeSand" ] } { "or": [ "Spazer", "Wave", "Plasma", "Grapple", { "and": [ "Gravity", "ScrewAttack", { "cycleFrames": 30 } ] } ] } { "or": [ "canDodgeWhileShooting", { "enemyDamage": { "enemy": "Zoa", "type": "contact", "hits": 1 } } ] } { "cycleFrames": 130 } Farm cycle drops: 3 Zoa |