The ability to escape from the bottom of a sand pit in water without Gravity Suit. This means escaping 1-tile deep pits with a sandfall overtop without HiJump but with the help of the solid ledge or a frozen enemy. This also applies to escaping deeper sand pits with HiJump but no sandfall. This does not include deep sand pits with a sandfall or 1-tile sand pits with no sandfall. This is done by holding down and then crouch jumping to become unstuck, then transitioning to another action to ascend through the sand.
Dependencies: canDownGrab, canSuitlessMaridia, canCrouchJump, canPlayInSand
| 
 
 Requires: "canSuitlessMaridia"
"canPlayInSand"
{
  "or": [
    "HiJump",
    "canEscapeSand",
    "h_useMorphBombs"
  ]
} | 
    
| 
 
 Requires: "canSuitlessMaridia"
"canPlayInSand"
{
  "or": [
    "HiJump",
    "canEscapeSand",
    "h_useMorphBombs"
  ]
} | 
    
| 
 
 It is possible to get out of the sand with nothing. While holding down, crouch jump then press forward diagonal to clip into the wall enough to jump out. Requires: "h_crouchJumpDownGrab" "canEscapeSand" Dev note: This will never be in logic because there are easier ways to cross the room, but can be used to escape the sand.  | 
    
| 
 
 It is possible to get out of the sand with nothing. While holding down, crouch jump then press forward diagonal to clip into the wall enough to jump out. Requires: "h_crouchJumpDownGrab" "canEscapeSand" Dev note: This will never be in logic because there are easier ways to cross the room, but can be used to escape the sand.  | 
    
| 
 
 Requires: {
  "or": [
    "HiJump",
    "Gravity",
    "canEscapeSand"
  ]
}
{
  "or": [
    "canTrickyDodgeEnemies",
    {
      "enemyDamage": {
        "enemy": "Zoa",
        "type": "contact",
        "hits": 1
      }
    }
  ]
}
{
  "cycleFrames": 165
}Farm cycle drops: 3 Zoa  | 
    
| 
 
 Requires: {
  "or": [
    "HiJump",
    "Gravity",
    "canEscapeSand"
  ]
}
{
  "or": [
    "Spazer",
    "Wave",
    "Plasma",
    "Grapple",
    {
      "and": [
        "Gravity",
        "ScrewAttack",
        {
          "cycleFrames": 30
        }
      ]
    }
  ]
}
{
  "or": [
    "canDodgeWhileShooting",
    {
      "enemyDamage": {
        "enemy": "Zoa",
        "type": "contact",
        "hits": 1
      }
    }
  ]
}
{
  "cycleFrames": 130
}Farm cycle drops: 3 Zoa  |