Frog Speedway: Shot Block Overload (Speedless Speedway) (Very Hard)

This strat is only usable right to left. This room has many offscreen shot blocks. Shooting enough of them with wave + spazer or wave + plasma allows you to pass through the speed blocks. There is just enough time to pass through all of the Speed blocks before they become solid again.

Difficulty filter

Strats ()

From: 2
Right Door
To: 1
Left Door

Shoot diagonal up-left shots into the ceiling while pressed against the speed blocks to hit all of the shot blocks and overload PLMs. Note that G-Mode makes it possible with Wave alone (no Spazer or Plasma necessary), and the speed blocks do not resolidify, so the Beetoms can be safely killed while inside of the speed blocks.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": false
  }
}

Requires:

{
  "notable": "Shot Block Overload (Speedless Speedway)"
}
"Wave"
{
  "or": [
    {
      "and": [
        "Ice",
        "Morph"
      ]
    },
    {
      "ammo": {
        "type": "Missile",
        "count": 6
      }
    },
    {
      "ammo": {
        "type": "Super",
        "count": 6
      }
    },
    "ScrewAttack",
    "h_canBombThings",
    {
      "enemyDamage": {
        "enemy": "Beetom",
        "type": "contact",
        "hits": 15
      }
    }
  ]
}
From: 2
Right Door
To: 1
Left Door

This strat is only usable right to left. This room has many offscreen shot blocks. Shooting enough of them with wave + spazer or wave + plasma allows you to pass through the speed blocks. There is just enough time to pass through all of the Speed blocks before they become solid again.

Requires:

{
  "notable": "Shot Block Overload (Speedless Speedway)"
}
"Wave"
{
  "or": [
    "Spazer",
    "Plasma"
  ]
}
{
  "enemyDamage": {
    "enemy": "Beetom",
    "type": "contact",
    "hits": 3
  }
}
{
  "or": [
    "Ice",
    {
      "ammo": {
        "type": "Missile",
        "count": 1
      }
    },
    {
      "ammo": {
        "type": "Super",
        "count": 1
      }
    },
    "ScrewAttack",
    {
      "and": [
        {
          "enemyDamage": {
            "enemy": "Beetom",
            "type": "contact",
            "hits": 5
          }
        },
        "h_canBombThings"
      ]
    },
    {
      "enemyDamage": {
        "enemy": "Beetom",
        "type": "contact",
        "hits": 15
      }
    }
  ]
}
From: 2
Right Door
To: 1
Left Door

This strat is only usable right to left. This room has many offscreen shot blocks. Shooting enough of them with wave + spazer or wave + plasma allows you to pass through the speed blocks. There is just enough time to pass through all of the Speed blocks before they become solid again.

Entrance condition:

{
  "comeInWithStoredFallSpeed": {
    "fallSpeedInTiles": 1
  }
}

Requires:

{
  "notable": "Shot Block Overload (Speedless Speedway)"
}
"Wave"
{
  "or": [
    "Spazer",
    "Plasma"
  ]
}
{
  "enemyDamage": {
    "enemy": "Beetom",
    "type": "contact",
    "hits": 3
  }
}
{
  "or": [
    "Ice",
    {
      "ammo": {
        "type": "Missile",
        "count": 1
      }
    },
    {
      "ammo": {
        "type": "Super",
        "count": 1
      }
    },
    {
      "enemyDamage": {
        "enemy": "Beetom",
        "type": "contact",
        "hits": 15
      }
    }
  ]
}

Exit condition:

{
  "leaveWithStoredFallSpeed": {
    "fallSpeedInTiles": 1
  }
}

Unlocks doors:

{"types":["missiles","super"],"requires":[]}
{"types":["powerbomb"],"requires":["never"]}

This strat is only usable right to left. This room has many offscreen shot blocks. Shooting enough of them with wave + spazer or wave + plasma allows you to pass through the speed blocks. There is just enough time to pass through all of the Speed blocks before they become solid again.

Entrance condition:

{
  "comeInWithStoredFallSpeed": {
    "fallSpeedInTiles": 2
  }
}

Requires:

{
  "notable": "Shot Block Overload (Speedless Speedway)"
}
"Wave"
{
  "or": [
    "Spazer",
    "Plasma"
  ]
}
{
  "enemyDamage": {
    "enemy": "Beetom",
    "type": "contact",
    "hits": 3
  }
}
{
  "or": [
    "Ice",
    {
      "ammo": {
        "type": "Missile",
        "count": 1
      }
    },
    {
      "ammo": {
        "type": "Super",
        "count": 1
      }
    },
    {
      "enemyDamage": {
        "enemy": "Beetom",
        "type": "contact",
        "hits": 15
      }
    }
  ]
}

Exit condition:

{
  "leaveWithStoredFallSpeed": {
    "fallSpeedInTiles": 2
  }
}

Unlocks doors:

{"types":["missiles","super"],"requires":[]}
{"types":["powerbomb"],"requires":["never"]}
From: 2
Right Door
To: 2
Right Door

Fire wide Wave beam shots into the ceiling until it is possible to walk through the Speed blocks. Let a Beetom attach to Samus and then return to the right. Freeze the Beetom at head height where Samus can Spinjump into it and begin Moondancing. After 175 moonfalls, reposition the Beetom to chest height, then continue dancing.

Requires:

{
  "notable": "Shot Block Overload (Speedless Speedway)"
}
"canExtendedMoondance"
"canTrickyUseFrozenEnemies"
{
  "enemyDamage": {
    "enemy": "Beetom",
    "type": "contact",
    "hits": 2
  }
}
"h_ExtendedMoondanceBeetomLeniency"
"Wave"
{
  "or": [
    "Spazer",
    "Plasma"
  ]
}

Exit condition:

{
  "leaveWithStoredFallSpeed": {
    "fallSpeedInTiles": 2
  }
}
From: 2
Right Door
To: 2
Right Door

Fire wide Wave beam shots into the ceiling until it is possible to walk through the Speed blocks. Let a Beetom attach to Samus and then return to the right. Freeze the Beetom at head height where Samus can Spinjump into it and begin Moondancing.

Requires:

{
  "notable": "Shot Block Overload (Speedless Speedway)"
}
"canMoondance"
"canTrickyUseFrozenEnemies"
{
  "enemyDamage": {
    "enemy": "Beetom",
    "type": "contact",
    "hits": 2
  }
}
"Wave"
{
  "or": [
    "Spazer",
    "Plasma"
  ]
}

Exit condition:

{
  "leaveWithStoredFallSpeed": {
    "fallSpeedInTiles": 1
  }
}