If you wait long enough, a Waver will arrive. After it turns around to go back to the right, damage boost off of it, then follow it. Continue to hit it to get i-frames to avoid taking damage from any spikes. The amount of Waver hits can be reduced by running ahead on the spikes and taking damage from a second Waver instead of following the first Waver.
If you wait long enough, a Waver will arrive. After it turns around to go back to the right, damage boost off of it, then follow it. Continue to hit it to get i-frames to avoid taking damage from any spikes. The amount of Waver hits can be reduced by running ahead on the spikes and taking damage from a second Waver instead of following the first Waver. Requires: { "notable": "X-Ray Exit Damage Boost" } "canHorizontalDamageBoost" { "enemyDamage": { "enemy": "Waver", "type": "contact", "hits": 2 } } { "or": [ { "and": [ "canIframeSpikeJump", "canTrickyJump" ] }, { "enemyDamage": { "enemy": "Waver", "type": "contact", "hits": 3 } } ] } |