Use R-Mode to get a blue suit to cross the room and get the item, or to leave the right shinecharged. In R-Mode, fill your Reserves at the farm. Damage down again so that Samus is within 1 Zebbo hit from triggering Reserves. Gain a shinecharge in-room without gaining more energy. It is possible to time the despawn of a drop with the acid if no ammo is owned. Shinespark vertically, such that a Zebbo can hit Samus in the wind-up to cause a reserve trigger, giving a blue suit. It is then fine to farm the Zebbos again.
Use R-Mode to get a blue suit to cross the room and get the item, or to leave the right shinecharged. In R-Mode, fill your Reserves at the farm. Damage down again so that Samus is within 1 Zebbo hit from triggering Reserves. Gain a shinecharge in-room without gaining more energy. It is possible to time the despawn of a drop with the acid if no ammo is owned. Shinespark vertically, such that a Zebbo can hit Samus in the wind-up to cause a reserve trigger, giving a blue suit. It is then fine to farm the Zebbos again. Entrance condition: { "comeInWithRMode": {} } Requires: { "notable": "R-Mode Blue Suit" } "canBePatient" { "or": [ { "canShineCharge": { "usedTiles": 14, "openEnd": 0, "steepUpTiles": 1, "steepDownTiles": 1 } }, { "and": [ { "canShineCharge": { "usedTiles": 15, "openEnd": 0, "steepUpTiles": 1, "steepDownTiles": 1 } }, { "doorUnlockedAtNode": 1 } ] }, { "and": [ { "canShineCharge": { "usedTiles": 18, "openEnd": 1, "steepUpTiles": 1, "steepDownTiles": 1 } }, "h_canDestroyBombWalls" ] }, { "and": [ { "canShineCharge": { "usedTiles": 19, "openEnd": 1, "steepUpTiles": 1, "steepDownTiles": 1 } }, "h_canDestroyBombWalls", { "doorUnlockedAtNode": 1 } ] } ] } Clears obstacles: B, D Unlocks doors: {"types":["ammo"],"requires":[]} |
Carefully walk through the room. It is possible but tricky to do so damageless, but it is always possible to go back and farm if needed. While in the morph tunnel, simply unmorph to break the bomb blocks overhead. Requires: { "notable": "R-Mode Blue Suit" } { "obstaclesCleared": [ "D" ] } "Morph" { "or": [ "canTrickyJump", { "acidFrames": 20 } ] } Clears obstacles: A |
Carefully walk through the room. It is possible but tricky to do so damageless. Requires: { "notable": "R-Mode Blue Suit" } { "obstaclesCleared": [ "D" ] } "Morph" { "or": [ "canTrickyJump", { "acidFrames": 10 } ] } Clears obstacles: A |
Requires: { "notable": "R-Mode Blue Suit" } { "obstaclesCleared": [ "D" ] } Exit condition: { "leaveShinecharged": { "framesRemaining": 180 } } Unlocks doors: {"types":["ammo"],"requires":[]} |