This is a series of precise space jumps that clears a path through the room while avoiding the solid walls.
        From: 1 
    Left Door 
        To: 2 
Right Door 
 This is a series of precise jumps to fit between the solid walls while clearing a path through the room. Breaking the center blocks opens up a runway that can be used to charge a new spark in room. Entrance condition: {
  "comeInBlueSpinning": {
    "unusableTiles": 0
  }
}Requires: {
  "notable": "Blue SpaceJump"
}
"canBlueSpaceJump"
"canTrickyJump"Clears obstacles: A  | 
    
        From: 1 
    Left Door 
        To: 2 
Right Door 
 This is a series of precise jumps to fit between the solid walls while clearing a path through the room. Breaking the center blocks opens up a runway that can be used to charge a new spark in room. Entrance condition: {
  "comeInGettingBlueSpeed": {
    "length": 6,
    "openEnd": 1,
    "steepUpTiles": 1,
    "steepDownTiles": 1
  }
}Requires: {
  "notable": "Blue SpaceJump"
}
"canBlueSpaceJump"
"canTrickyJump"Clears obstacles: A  | 
    
        From: 2 
    Right Door 
        To: 1 
Left Door 
 This is a series of precise jumps to fit between the solid walls while clearing a path through the room. Breaking the center blocks opens up a runway that can be used to charge a new spark in room. Entrance condition: {
  "comeInBlueSpinning": {
    "unusableTiles": 0
  }
}Requires: {
  "notable": "Blue SpaceJump"
}
"canBlueSpaceJump"
"canTrickyJump"Clears obstacles: A  | 
    
        From: 2 
    Right Door 
        To: 1 
Left Door 
 This is a series of precise jumps to fit between the solid walls while clearing a path through the room. Breaking the center blocks opens up a runway that can be used to charge a new spark in room. Entrance condition: {
  "comeInGettingBlueSpeed": {
    "length": 6,
    "openEnd": 1,
    "steepUpTiles": 1,
    "steepDownTiles": 1
  }
}Requires: {
  "notable": "Blue SpaceJump"
}
"canBlueSpaceJump"
"canTrickyJump"Clears obstacles: A Dev note: TODO: There is a blue SpringBall strat to investigate.  |