Requires a very precise stutter where Samus is moving slow enough while near the gate, so she can shoot it and it is fully open before she collides with it. A runway in the adjacent room of 2 tiles works best - with a longer runway, Samus will be moving too fast.
        From: 1 
    Left Door 
        To: 2 
Right Door 
 Requires a very precise stutter where Samus is moving slow enough while near the gate, so she can shoot it and it is fully open before she collides with it. A runway in the adjacent room of 2 tiles works best - with a longer runway, Samus will be moving too fast. Entrance condition: {
  "comeInRunning": {
    "speedBooster": true,
    "minTiles": 1.4375
  }
}Requires: {
  "notable": "Stutter Shinecharge Through The Gate"
}
"canShinechargeMovementComplex"
"canPreciseStutterWaterShineCharge"
"canDodgeWhileShooting"
{
  "ammo": {
    "type": "Super",
    "count": 1
  }
}
{
  "or": [
    {
      "and": [
        "HiJump",
        {
          "shineChargeFrames": 95
        }
      ]
    },
    {
      "shineChargeFrames": 110
    }
  ]
}Exit condition: {
  "leaveShinecharged": {}
}Unlocks doors: {"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]} | 
    
        From: 1 
    Left Door 
        To: 2 
Right Door 
 Requires a very precise stutter where Samus is moving slow enough while near the gate, so she can shoot it and it is fully open before she collides with it. A runway in the adjacent room of 2 tiles works best - with a longer runway, Samus will be moving too fast. Entrance condition: {
  "comeInRunning": {
    "speedBooster": true,
    "minTiles": 1.4375
  }
}Requires: {
  "notable": "Stutter Shinecharge Through The Gate"
}
"canShinechargeMovementComplex"
"canPreciseStutterWaterShineCharge"
"canDodgeWhileShooting"
{
  "ammo": {
    "type": "Super",
    "count": 1
  }
}
"canChainTemporaryBlue"Exit condition: {
  "leaveWithTemporaryBlue": {}
}Unlocks doors: {"types":["ammo"],"requires":[]} |