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 Entrance condition: {
  "comeInWithGrappleTeleport": {
    "blockPositions": [
      [
        5,
        3
      ]
    ]
  }
}Requires: {
  "notable": "Grapple Teleport into Grapple Jump"
}
{
  "doorUnlockedAtNode": 4
}
"canMidairWiggle"
"canTrickyGrappleJump"
"canInsaneJump"Unlocks doors: {"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}Dev note: FIXME: Add a version of this with an exit condition for grapple jumping through the transition.  |