Killing Golden Torizo only with missiles using enemy state manipulation to get missiles to connect. This can be done by rolling under GT, triggering the sit attack, and then shooting missiles during the stand up animation. By pushing GT to the door and rolling into the door during a jump back, the sit can reliably be manipulated. But this setup is subpixel dependant and harder to setup again if GT moves unexpectidly. Use of the safe spot is expected. Keep missiles below 31 to control the fight. This fight takes multiple minutes. (A cheeky Missile can hit GT the moment it becomes active)
Killing Golden Torizo only with missiles using enemy state manipulation to get missiles to connect. This can be done by rolling under GT, triggering the sit attack, and then shooting missiles during the stand up animation. By pushing GT to the door and rolling into the door during a jump back, the sit can reliably be manipulated. But this setup is subpixel dependant and harder to setup again if GT moves unexpectidly. Use of the safe spot is expected. Keep missiles below 31 to control the fight. This fight takes multiple minutes. (A cheeky Missile can hit GT the moment it becomes active) Requires: { "notable": "Missiles Only Kill" } "h_heatProof" "Morph" { "resourceCapacity": [ { "type": "Missile", "count": 15 } ] } { "or": [ { "resourceCapacity": [ { "type": "RegularEnergy", "count": 199 } ] }, { "resourceCapacity": [ { "type": "ReserveEnergy", "count": 100 } ] } ] } "canBeVeryPatient" Clears obstacles: f_DefeatedGoldenTorizo |