The ability to get into the safe spot in the Golden Torizo fight, where Samus can attack while being safe from GT's standard attacks. To get into the safe spot near the door: Stand on the left side of the floor pillar for GT to jump back. Then stand to the right of the nearby background pillar. Shoot Golden Torizo by facing right and firing up. Farm drops by turning around to face left and firing up with no wide beams equipped.
Killing Golden Torizo only with missiles using enemy state manipulation to get missiles to connect. This can be done by rolling under GT, triggering the sit attack, and then shooting missiles during the stand up animation. By pushing GT to the door and rolling into the door during a jump back, the sit can reliably be manipulated. But this setup is subpixel dependant and harder to setup again if GT moves unexpectidly. Use of the safe spot is expected. Keep missiles below 31 to control the fight. This fight takes multiple minutes. (A cheeky Missile can hit GT the moment it becomes active) Requires: { "notable": "Safe Spot Kill" } { "notable": "Missiles Only Kill" } "h_heatProof" "Morph" { "resourceCapacity": [ { "type": "Missile", "count": 15 } ] } { "or": [ { "resourceCapacity": [ { "type": "RegularEnergy", "count": 199 } ] }, { "resourceCapacity": [ { "type": "ReserveEnergy", "count": 100 } ] } ] } "canBeVeryPatient" Clears obstacles: f_DefeatedGoldenTorizo |
From: 5
Golden Torizo
To: 5
Golden Torizo
Stand in the safe spot and fire Charge shots into GT. Requires: { "notable": "Safe Spot Kill" } "h_canNavigateHeatRooms" "Charge" "Wave" "Plasma" { "heatFrames": 1400 } Clears obstacles: f_DefeatedGoldenTorizo |
Requires: { "notable": "Safe Spot Kill" } "h_canNavigateHeatRooms" "Charge" "Plasma" { "heatFrames": 2000 } Clears obstacles: f_DefeatedGoldenTorizo |
Requires: { "notable": "Safe Spot Kill" } "h_canNavigateHeatRooms" "Charge" "Ice" "Wave" "Plasma" { "heatFrames": 1250 } Clears obstacles: f_DefeatedGoldenTorizo |
Requires: { "notable": "Safe Spot Kill" } "h_canNavigateHeatRooms" "Charge" "Ice" "Wave" "Spazer" { "heatFrames": 4000 } Clears obstacles: f_DefeatedGoldenTorizo |
Requires: { "notable": "Safe Spot Kill" } "h_heatProof" "Charge" "canBeVeryPatient" Clears obstacles: f_DefeatedGoldenTorizo |
From: 5
Golden Torizo
To: 5
Golden Torizo
Farm supers to use throughout the fight. Requires: { "notable": "Safe Spot Kill" } "h_heatProof" "Super" Clears obstacles: f_DefeatedGoldenTorizo |
This strat is assuming no farming. It requires 30 supers, but can be done with 29. This requires a very steady fire rate so that for every Super Missile caught by GT, the next 4 Supers do damage. Requires: { "notable": "Safe Spot Kill" } "h_canNavigateHeatRooms" { "heatFrames": 1200 } { "ammo": { "type": "Super", "count": 30 } } Clears obstacles: f_DefeatedGoldenTorizo |
From: 5
Golden Torizo
To: 5
Golden Torizo
This strat requires some farming. It assumes starting with 15 supers for one session of farming. A safe farming method is to face left while standing in the safe spot. Then fire straight up to shoot the orbs as they appear. Jump up while GT's beak is not open to collect the drops. Plasma allows all of the orbs to be broken at once. Grapple allows for more drops to be collected by shooting diagonally, and collecting the items using Grapple. Keep the number of current Missiles below 31 so that GT will be guaranteed to use the attack which creates drops. Firing Supers requires a very steady fire rate so that for every Super Missile caught by GT, the next 4 Supers do damage. Requires: { "notable": "Safe Spot Kill" } "h_canNavigateHeatRooms" "canTrickyJump" { "ammo": { "type": "Super", "count": 15 } } { "or": [ { "and": [ "Plasma", { "heatFrames": 2700 } ] }, { "and": [ "canPreciseGrapple", { "heatFrames": 2700 } ] }, { "heatFrames": 3200 } ] } Clears obstacles: f_DefeatedGoldenTorizo |
From: 5
Golden Torizo
To: 5
Golden Torizo
This strat requires much farming. It assumes a capacity of and starting with only 5 supers for five sessions of farming. A safe farming method is to face left while standing in the safe spot. Then fire straight up to shoot the orbs as they appear. Jump up while GT's beak is not open to collect the drops. Plasma allows all of the orbs to be broken at once. Grapple allows for more drops to be collected by shooting diagonally, and collecting the items using Grapple. Keep the number of current Missiles below 31 so that GT will be guaranteed to use the attack which creates drops. Firing Supers requires a very steady fire rate so that for every Super Missile caught by GT, the next 4 Supers do damage. Requires: { "notable": "Safe Spot Kill" } "h_canNavigateHeatRooms" "canTrickyJump" "canBePatient" { "ammo": { "type": "Super", "count": 5 } } { "or": [ { "and": [ "Plasma", { "heatFrames": 3100 } ] }, { "and": [ "canPreciseGrapple", { "heatFrames": 3200 } ] }, { "heatFrames": 4500 } ] } Clears obstacles: f_DefeatedGoldenTorizo |
From: 5
Golden Torizo
To: 5
Golden Torizo
Stand in the safe spot and fire Charge shots into GT. Requires: { "notable": "Safe Spot Kill" } "h_canNavigateHeatRooms" "Charge" { "heatFrames": 6500 } { "or": [ { "and": [ "Ice", "Wave" ] }, { "and": [ "Ice", "Spazer" ] }, { "and": [ "Wave", "Spazer" ] } ] } Clears obstacles: f_DefeatedGoldenTorizo |