Room ID: 61
From: 1
Left Door
To: 1
Left Door
If coming from a water room, Samus' jump height will be much lower. With Screw Attack, it is important to turnaround before touching the hoppers. It can help to hold left through the transition and then buffer a right spin jump while landing. Requires: "canGMode"
{
"obstaclesCleared": [
"C"
]
}
"canTrickyDodgeEnemies"
{
"or": [
"ScrewAttack",
"Plasma"
]
}Clears obstacles: A Dev note: FIXME: Assumes worst case scenario of it being a water connection. Add a way to check if this is an air connection. |