Room ID: 50
|
Requires: {
"resetRoom": {
"nodes": [
1,
2
]
}
}
{
"or": [
{
"obstaclesCleared": [
"A"
]
},
{
"enemyDamage": {
"enemy": "Beetom",
"type": "contact",
"hits": 1
}
}
]
}
"h_10PowerBombCrystalFlash"Clears obstacles: A Dev note: The resetRoom requirement is in case you need to farm a bit to get above health-bomb energy |