Room ID: 32
From: 4
Lower Section - Top Right Door
To: 4
Lower Section - Top Right Door
Requires: {
"obstaclesNotCleared": [
"R-Mode"
]
}
"canPrepareForNextRoom"
{
"doorUnlockedAtNode": 4
}
"h_CrystalFlash"Dev note: This is to represent the ability to Crystal Flash after coming in jumping, shooting open the door, and landing in the door frame. |