Room ID: 32
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If you come from the upper section, use the Zeb Farm to fill up. Otherwise you have one Skultera or the Ripper 2 availble for reserve farming, or else Crystal Flash. Run underwater for the shinecharge and jump into the second Skultera's path to interrupt. Requires: {
"obstaclesCleared": [
"R-Mode"
]
}
{
"or": [
{
"resourceMissingAtMost": [
{
"type": "ReserveEnergy",
"count": 0
}
]
},
"h_CrystalFlashForReserveEnergy",
{
"and": [
"h_RModeCanRefillReserves",
{
"resourceMissingAtMost": [
{
"type": "Missile",
"count": 0
}
]
},
{
"or": [
{
"and": [
"canBePatient",
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 5
}
}
]
},
{
"and": [
{
"or": [
"canBeVeryLucky",
{
"and": [
{
"enemyKill": {
"enemies": [
[
"Ripper 2 (green)"
]
],
"excludedWeapons": [
"Super"
]
}
},
{
"resourceMissingAtMost": [
{
"type": "Super",
"count": 0
}
]
}
]
}
]
},
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
}
]
}
]
}
]
}
"Gravity"
"h_shinechargeMaxRunway"
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt"Resets obstacles: R-Mode Dev note: FIXME: Needs to track kill of the Ripper 2 in case this makes door #4 inaccessible. |