Room ID: 222
|
Requires: {
"obstaclesCleared": [
"A",
"B"
]
}
"canShinechargeMovement"
"canWaterShineCharge"
{
"canShineCharge": {
"usedTiles": 35,
"openEnd": 2
}
}
{
"shineChargeFrames": 90
}Exit condition: {
"leaveShinecharged": {}
}Dev note: This runway could be longer with precise timing or a stutter, but it seems unnecessary at this difficulty. |