Room ID: 199
|
The Evirs must be killed quickly before they descend too far. It can help to fire at the Evirs from a safe distance so they will not be triggered to attack Samus. Requires: "canPlayInSand"
{
"or": [
"canFarmWhileShooting",
{
"and": [
"Plasma",
"Wave"
]
}
]
}
{
"or": [
{
"resetRoom": {
"nodes": [
2
]
}
},
{
"and": [
{
"resetRoom": {
"nodes": [
1
]
}
},
"Gravity",
{
"cycleFrames": 300
}
]
}
]
}
{
"or": [
"Gravity",
{
"and": [
"canSuitlessMaridia",
"HiJump",
{
"cycleFrames": 100
}
]
}
]
}
{
"or": [
{
"and": [
"Plasma",
{
"cycleFrames": 880
}
]
},
{
"and": [
"ScrewAttack",
{
"cycleFrames": 880
}
]
},
{
"and": [
"Wave",
{
"disableEquipment": "Ice"
},
{
"cycleFrames": 1200
}
]
}
]
}Farm cycle drops: 3 Evir Dev note: FIXME: Slower methods are possible for resetting at the left door. |