Room ID: 193
|
Requires: {
"or": [
"f_DefeatedDraygon",
{
"obstaclesCleared": [
"f_DefeatedDraygon"
]
}
]
}
"Gravity"
{
"canShineCharge": {
"usedTiles": 21,
"openEnd": 0
}
}
{
"thornHits": 1
}
"h_spikeSuitThornHitLeniency"
"canSpikeSuit"
{
"or": [
"h_breakOneDraygonTurret",
"canTrickyWalljump"
]
}
{
"shinespark": {
"frames": 2,
"excessFrames": 2
}
}Dev note: FIXME: Obtaining a spikesuit while Draygon is still alive is possible but requires more complex modelling |