Room ID: 193
|
Requires: "Gravity"
{
"enemyKill": {
"enemies": [
[
"Draygon"
]
],
"farmableAmmo": [
"Missile",
"Super"
]
}
}
"h_complexToCarryFlashSuit"Clears obstacles: f_DefeatedDraygon Sets flags: f_DefeatedDraygon Dev note: FIXME: Should this include requirements for breaking the turrets or dodging their shots? |