Room ID: 139
From: 3
Metal Pirates Junction
To: 3
Metal Pirates Junction
If energy would fall into Health Bomb range, immediately collect some health drops so that the second wave of drops (from a single pirate) will be able to spawn Supers. Requires: "canFarmWhileShooting"
{
"or": [
{
"and": [
{
"resourceAvailable": [
{
"type": "Energy",
"count": 73
}
]
},
{
"ammo": {
"type": "Super",
"count": 4
}
}
]
},
{
"ammo": {
"type": "Super",
"count": 5
}
}
]
}
{
"heatFramesWithEnergyDrops": {
"frames": 225,
"drops": [
{
"enemy": "Space Pirate (fighting)",
"count": 6
}
]
}
}
{
"heatFramesWithEnergyDrops": {
"frames": 225,
"drops": [
{
"enemy": "Space Pirate (fighting)",
"count": 6
}
]
}
}
{
"partialRefill": {
"type": "Energy",
"limit": 119
}
}Clears obstacles: A Dev note: Collecting Super drops is shown by spending fewer to kill the pirates. |