Metal Pirates Room: Super Kill and Farm

Room ID: 139

Wiki
From: 3
Metal Pirates Junction
To: 3
Metal Pirates Junction

If energy would fall into Health Bomb range, immediately collect some health drops so that the second wave of drops (from a single pirate) will be able to spawn Supers.

Requires:

"canFarmWhileShooting"
{
  "or": [
    {
      "and": [
        {
          "resourceAvailable": [
            {
              "type": "Energy",
              "count": 73
            }
          ]
        },
        {
          "ammo": {
            "type": "Super",
            "count": 4
          }
        }
      ]
    },
    {
      "ammo": {
        "type": "Super",
        "count": 5
      }
    }
  ]
}
{
  "heatFramesWithEnergyDrops": {
    "frames": 225,
    "drops": [
      {
        "enemy": "Space Pirate (fighting)",
        "count": 6
      }
    ]
  }
}
{
  "heatFramesWithEnergyDrops": {
    "frames": 225,
    "drops": [
      {
        "enemy": "Space Pirate (fighting)",
        "count": 6
      }
    ]
  }
}
{
  "partialRefill": {
    "type": "Energy",
    "limit": 119
  }
}

Clears obstacles: A

Dev note: Collecting Super drops is shown by spending fewer to kill the pirates.