Metal Pirates Room: Charge Plasma Double Hit Kill

Room ID: 139

Wiki
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Metal Pirates Junction
To: 3
Metal Pirates Junction

Stand under the Metal Pirate as it does a dive kick and fire the plasma shot so that it stays with the Pirate longer, hitting twice. Uncharged shots can finish off a Pirate if Ice or Wave is also equipped.

Requires:

"Charge"
"Plasma"
"canTrickyJump"
{
  "or": [
    {
      "and": [
        "Wave",
        "Ice",
        {
          "heatFramesWithEnergyDrops": {
            "frames": 200,
            "drops": [
              {
                "enemy": "Space Pirate (fighting)",
                "count": 6
              }
            ]
          }
        },
        {
          "heatFramesWithEnergyDrops": {
            "frames": 200,
            "drops": [
              {
                "enemy": "Space Pirate (fighting)",
                "count": 6
              }
            ]
          }
        }
      ]
    },
    {
      "and": [
        {
          "or": [
            "Ice",
            "Wave"
          ]
        },
        "canInsaneJump",
        {
          "heatFramesWithEnergyDrops": {
            "frames": 260,
            "drops": [
              {
                "enemy": "Space Pirate (fighting)",
                "count": 6
              }
            ]
          }
        },
        {
          "heatFramesWithEnergyDrops": {
            "frames": 260,
            "drops": [
              {
                "enemy": "Space Pirate (fighting)",
                "count": 6
              }
            ]
          }
        }
      ]
    },
    {
      "and": [
        "canInsaneJump",
        {
          "heatFramesWithEnergyDrops": {
            "frames": 350,
            "drops": [
              {
                "enemy": "Space Pirate (fighting)",
                "count": 6
              }
            ]
          }
        },
        {
          "heatFramesWithEnergyDrops": {
            "frames": 350,
            "drops": [
              {
                "enemy": "Space Pirate (fighting)",
                "count": 6
              }
            ]
          }
        }
      ]
    }
  ]
}
{
  "partialRefill": {
    "type": "Energy",
    "limit": 99
  }
}
{
  "partialRefill": {
    "type": "Super",
    "limit": 1
  }
}

Clears obstacles: A